How Should Writers Talk About Their Literary Awards?

Serious people sitting around a table in a meeting

When I was in grad school, one of the things that most struck me was the way other writers, (especially the other grad students), talked about their achievements. All of them, it seemed, had a neatly canned bio listing off the magazines where they’d been published, academic positions they’d held, and, of course, awards they’d won.

I found the formulaic aspects of these bios fascinating. Their components were more or less interchangeable, their lengths (always a short paragraph) never seemed to vary, and most noticeably, I never seemed to recognize most of the journal and award names. How was I to know, I wondered, whether a literary award or journal I hadn’t heard of was significant, or just some hot air to make the writer look like hot shit?

When I started gathering ideas for MFA Thesis Novel, I knew right away that I wanted all of the pretentious writer characters to have their own bios—all of which would be filled with imaginary magazines, literary awards, and academic positions that would disorient readers the same way I’d been disoriented in the academic writing world. Here’s a snapshot from the first page: Continue reading »

Post Book-Launch Thoughts: How Did It Go and Where Is It Going?

It’s been nearly two months since Carcrash Parker and the Haven of Larpers made it in to readers’ hands, and since then, people have been asking me a few different questions:

How did your book launch go?
How many copies have you sold?
What else are you doing for book promotion?
Where do things go from here?

Now that things have cooled down a bit and I’ve had some time to reflect, I thought I’d give a summary of what I worked on for the launch, how it went, and where things are going from here… Continue reading »

Carcrash Parker and the Haven of Larpers: From Point-and-Click Adventure Game to Sort-Of Fantasy Novel (Part 2)

In Part 1 (which you should totally read first), I talked about how Carcrash Parker and the Haven of Larpers began as a point-and-click PC adventure game I worked on with my best friend and fellow adventure game fan Mike Rushia. The novel version comes out July 22nd, and I’m currently taking pre-orders for the book and bonus postcard set through my webstore. Here’s the second half of the story.


As the years went on, and especially when I moved to Nebraska for grad school and started working more heavily on my first novel about Japan, the Carcrash Parker adventure game just kind of….fell by the wayside.

This is really common for creative projects, I think, and it happens for a variety of reasons.  In our case, Mike and I being busy adults with jobs was definitely a factor, but a bigger reason was that the project itself was incredibly large, intimidating, and went beyond our skill set, especially when it came to the art.

Had we been friends with an art person, or been more savvy about finding illustrators online, this hurdle would have been less formidable. However, for us, at that time, the whole project just felt really insurmountable. Continue reading »

Carcrash Parker and the Haven of Larpers: From Point-and-Click Adventure Game to Sort-Of Fantasy Novel (Part 1)

Carcrash Parker and the Haven of Larpers Carson's Room postcard

My second (and even more ridiculous) novel, Carcrash Parker and the Haven of Larpers, is available for pre-order through my webstore, where you can get a signed copy and support me financially as an indie author, since when you buy directly from me, a bigger share of the sale goes to the author than if you buy on Amazon.

Today, though, I want to talk about how the novel came to be, why I’ve been working on this story in some form since 2008, and how a single story can take vastly different shapes

 

After College Ended, I Needed a Creative Project to Work On

Let’s rewind alllllllllll the way to summer 2007.  I’d just finished college, and was living at home in New Hampshire, working a temporary internship with a lake protection group.  I’d also just broken up with my girlfriend, a lot of my friends weren’t around anymore, my student loans were coming due, my trusty 1990 Oldsmobile Cutlass Supreme had to be scrapped due to a rusted-out brake line, and it felt like people were constantly asking me what I was going to do with my life.  When fall rolled around, my internship went from full-time to part-time, and I started spending more time at home.  It was a rough, lonely, and uncertain period in my life. Continue reading »

MFA Thesis Novel Book Club Guide & Author Interview

Cool news from the MFA Thesis Novel front: this month Vine Leaves Press and I released the MFA Thesis Novel Book Club Guide, which includes an author interview with yours truly and discussion questions for the novel.  It’s free for download from the link above, and starting this month, it’s included with the eBook version of the novel as a bonus.

Here’s a quick snippet:

Q: What inspired you to write MFA Thesis Novel?

A: As the novel itself hints, MFA Thesis Novel sprang from my experience in graduate school at the University of Nebraska, though my program was technically an MA. I was workshopping a novel based on my time working in Japan, but the subject matter and the style I was writing in were so foreign that people around me couldn’t relate to the book. At the same time, the program seemed to be pushing us to build up longer and more impressive CVs rather than improve our writing, which I found disconcerting. Like Flip, it took me a long time to realize which parts of the program were helpful and which parts weren’t conducive to the career path I was looking for.

Read the rest of the interview here. Continue reading »

A Signed a Contract for My Second Novel!!!!!!!

Big news! Last month I signed a contract with Vine Leaves Press to publish my second novel, Carcrash Parker and the Haven of Larpers, in 2025.  This is the Secret New Novel I’ve been talking about on this blog for literally years.  Vine Leaves published my first novel, MFA Thesis Novel, in spring 2022 and were super-great to work with, so it was only natural that I wanted to publish Carcrash Parker and the Haven of Larpers with them as well.

What’s Carcrash Parker and the Haven of Larpers actually about, you ask?  Well, LARPing (a.k.a. Live-Action Role-Playing) for one.  More specifically, it’s about fantasy role-playing in the real world, with a group of twentysomethings on a quest to rescue a lost Commodore 64 from some bullies in the New Hampshire woods.

Also, it’s narrated in ye olde fantasy English speak, with wizards and maidens and stuff, even though it’s the real world. And the characters talk a lot about ’80s movies.

That’s the bare-bones gist. If you’re wondering why I waited so long to mention the deal in the age of same-day instant internet news, the answer is that I’ve been held up with a little Non-Creative Work Issue that I’ll be talking about in another post.  For now, if you want to know more, read on to find out how the deal happened and what comes next. Continue reading »

Networking Is NOT a Dirty Word

Last Saturday I went to the New Hampshire Writer’s Project yearly writer’s conference, the largest writing conference in my area.  It was a chance to hear a keynote speaker, participate in writing workshops, and learn more about marketing and promotion.

All that stuff was pretty useful, I guess (read: it was a lot of stuff I already knew), but one thing about the conference made me really, REALLY glad I went: the chance to meet people.

I wrote last week about how you present yourself as a creative person when you’re meeting people in social situations like weddings.  This applies even more in professional situations, where people actually WANT to know about your creative work and expect you to present yourself as a creative professional.  These situations can be even easier, I think, because in these situations, people are actively interested in learning about the work you do, since it’s potentially in the same realm as what they do.

In this post I want to talk a bit about how I’ve tackled networking and conference-type situations over the years, what I’ve learned, and where I screwed up.
Continue reading »

Funding Your Projects with Kickstarter: A Micro-Interview with Miranda Reeder of Harlevin Visual Novels

Today I want to talk about Kickstarter, which I don’t have a ton of (read: any) experience with, so I turned to fellow writer, artist, and friend of But I Also Have a Day Job Miranda Reeder.  Under her online handle Min, Miranda runs Harlevin Games, a visual novel studio whose releases can be found on Steam and Itch.io.

What’s a visual novel, you ask?  Think of it like an interactive novel that you play through like a video game, where you can choose your own path through the story.  Visual novels can include images, music, and voice acting, and many allow you to customize your own characters.

Overall, they’re a cool way of taking stories to the next level in ways that traditional books and graphic novels can’t quite do, without the investment needed in a full video game experience.

Miranda and I spoke waaaaaaaaaay back in 2020 about her path to making visual novels like Arena Circus and The Pretenders Guild, but her new project is far more ambitious, involving collaborations with other artists, musicians, and voice actors.  She and her collaborators at Fablesoft Studios did a Kickstarter for their dark fairy tale game Twisted several years back, but her new project, Celestial Crowns, is an even bigger step forward.  (You can check out the trailer below!)
Continue reading »

What to Do When You Double Book

Last week, things got pretty fucked.

Okay, to be fair, nothing actually got fucked—I was just REALLY busy juggling different deadlines, appointments, and other commitments that all seemed to fall to the end of April.  To make matters worse, I still haven’t entirely unpacked at my new place, so my office and much of the rest of the apartment is still a mass of boxes and piles.  This meant that when I needed to find something from those boxes or piles, instead of just reaching over and grabbing it, I needed to search for it, which meant I spent a lot of time searching that could have been been spent on other things (like actually unpacking…) Continue reading »

Doing More With Video as a Creative Person

I think a lot about some advice I got from the Youtuber and speedrunner Karl Jobst during our Day Job interview: Everyone in a creative field should be using Youtube, because whatever you’re doing, it can only help you build your platform.

There’s a lot of truth to this.  On one level, people watch a lot of YouTube—like, billions of people watching billions of videos racking up zillions of views.  The YouTube algorithm also drives viewers to keep watching, to check out new YouTubers, and to watch videos related to what they’ve already seen.  So, not only is YouTube a HUGE outlet for sharing your work, but it can also help you reach people in new ways that can potentially be fun and natural.

Plus, YouTube advertising is like, an enormous industry that helps creators earn real, folding money, if that’s the direction you’re headed in.

On my end, though, I want to be a writer, not a YouTuber, so a big part of me doesn’t want to get wrapped up in the process of prepping, filming, editing, and hyping videos all the time, since I’m already busy enough as it is.

This begs a really important question: Is there a way for creative people to do more with internet video without it becoming their main focus? Continue reading »

The Quest for 50

I’ve embarked on a Quest.  Some might even call it a Second Quest.

It’s a quest fraught with danger, menace, and hazards at every turn, a quest that involves a perilous journey whose conclusion is uncertain, a quest beyond the reaches of anything mere mortals can imagine, and a quest that will undoubtedly expose me to attacks by dastardly villains who’ll stop at nothing to thwart my goals.

Fantasy-speak aside: I’m looking for more online reviews of MFA Thesis Novel.

(Also, my apologies for the somewhat click-baity title, since I was looking for an entertaining way to lead into this topic and thought the whole pseudo-fantasy bit would be fun.  Keep reading, though, and I’ll explain more!) Continue reading »

Here’s What I Got Done in 2022

So I’ll admit, I’m a little behind on the blogging game: after taking some time off from writing and creative work for Christmas and New Years, I returned to But I Also Have a Day Job last week to write about my New Years Resolutions.

Thinking about the coming year also got me reflecting on the previous year and what I’ve been getting done (I made a similar post for what I got done in 2021 too).  In a lot of ways, 2022 was my biggest year ever as a writer, both in terms of accomplishments, and making positive life changes.  However, it’s easy for me to forget that when I’m busy or having a stressful time, which is why in this post I decided to list out my accomplishments for 2022.

In total, that list came out to 8 different accomplishments—and as much as I love Top Ten Lists in the David Letterman sense, it didn’t seem right to force two more in just for the sake of aesthetics.  It also didn’t feel right to put these accomplishments in order of importance, so instead I’ve listed them out chronologically to form a mini-story of what my creative work year looked like.

So without further ado, here’s what I got done in 2022… Continue reading »