In Part 1 (which you should totally read first), I talked about how Carcrash Parker and the Haven of Larpers began as a point-and-click PC adventure game I worked on with my best friend and fellow adventure game fan Mike Rushia. The novel version comes out July 22nd, and I’m currently taking pre-orders for the book and bonus postcard set through my webstore. Here’s the second half of the story.
As the years went on, and especially when I moved to Nebraska for grad school and started working more heavily on my first novel about Japan, the Carcrash Parker adventure game just kind of….fell by the wayside.
This is really common for creative projects, I think, and it happens for a variety of reasons. In our case, Mike and I being busy adults with jobs was definitely a factor, but a bigger reason was that the project itself was incredibly large, intimidating, and went beyond our skill set, especially when it came to the art.
Had we been friends with an art person, or been more savvy about finding illustrators online, this hurdle would have been less formidable. However, for us, at that time, the whole project just felt really insurmountable. Continue reading











